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Sidechain compression lmms
Sidechain compression lmms










Works like a charm.ĮDIT: I love your plugins! any chance of a sidechain compressor from you? More interestingly, I can’t seem to find an expander with sidechain in the linux world, which is one of the main things I miss from using Logic.

sidechain compression lmms

I’ve just done it, and trust me, that is some HEAVY ducking. In fact, if you’re really after a heavy duck, do all of the above, but duplicate the kick track, move the region to slightly ahead of the actual kick, and use that track as input 1 in the compressor track (disconnect this track from the master outputs, or it will sound weird). The result is what you should set the release in SC3 to (set the attack to as low as possible). Also (though you may already know), if you’re trying to get the half-beat release style common to most house music, get out a calculator and divide 60000 (milliseconds in a minute) by the BPM of the song, then divide that by four. If you really want a complete duck (no bass when kick hits), try adding a gate to the compression bus AFTER the SC3, set to a threshold below the uncompressed volume, but above the compressed volume (in my example case, try setting the gate’s threshold to between -20db and +6db would work, depending on how much dynamics your bass track has: to work around your bass track’s dynamics, apply a compressor to the bass track before both the amplifier and the send). Then you can just turn down the compression bus to match the levels of the rest of the material. That way, if your input is pushing +10 db (for instance) at the SC3 input, whenever the compression is triggered by the kick (at a -30db threshold for instance, with a 1:10 ration), a +10db signal on the bass compresses to -26db. So to get the kind of pumping style you’re after, try normalizing the track you’re trying to squash (the bass), and then add the “simple amplifier” to the track you’re trying to squash BEFORE the send to SC3 (whether you use a send or just route the output of the track).

sidechain compression lmms

Although the triggering for SC3 comes from input 1, the amount of compression applied depends on the volume of the material coming into inputs 2 and 3.

sidechain compression lmms

I was just (moments ago) using SC3 for exactly what you’re trying to achieve (the David Guetta style ducking) and realized something you may want to look into.












Sidechain compression lmms